
Grab: Eggman uses Big Arms to grab the opponent

Up+A: Eggman attacks by raising a drill from the Marble Garden boss above himself (22%, medium knockback)ĭown+A: Eggman fires two fireballs from the bottom of his Egg Mobile and spins them around (15% each hit, OK knockback)

Get-Up Attack: Eggman briefly summons an Electric Shield (5%, small knockback)įorward+A: Eggman slams the ground with a giant hammer (25%, medium knockback) Up+A: Eggman attacks using the pointy tail from the boss of Oil Ocean (9%, OK knockback)Īir+A: Eggman attacks using the flippers from the final boss of Sonic CD (3% each hit, OK knockback)Īir Forward+A: Eggman fires a shot from his energy gun (7%, small knockback)Īir Back + A: Eggman drops some blue toxic water from the back of his Egg Mobile (10%, OK knockback)Īir Up+A: Eggman attacks by clamping the two claws from the Casino Night Zone boss (11%, OK knockback)Īir Down+A: Eggman drops down with a spike at the bottom of the Egg Mobile (8% with a meteor effect, OK knockback)ĭash Attack: Eggman dashes forward with the Egg Walker’s legs (4% each hit, OK knockback)Įdge Attack: Eggman shoots an energy laser (7%, small knockback) and gets back up after hanging on the edge with the Egg Mobile’s robot claws Jab: Eggman flurries with robotic claws from the Egg Mobile (2%-3%), then finishes with an uppercut (6%, small knockback)įorward+A: Eggman attacks with one of the bumpers from the EGG-HVC-001 (6%, OK knockback)ĭown+A: Eggman sends out a boxing glove attached to a spring that sends opponents far (9%, OK knockback) Jump: The Egg Mobile’s Walker legs spring out, and the jet propels Eggman slightly for the second jumpĬrouch: The Walker legs rest on the ground and lower the Egg Mobile Walk: The Egg Mobile floats along the groundĭash: The Egg Mobile floats along the ground while the jets fireĭamage: His damage animation from the Classic and Advance games Stance/Idle 1: The Egg Mobile floats close to the ground Intro: Eggman floats down on his Egg Mobile and laughs while facing the camera For his crouch, Eggman could simply drop his Eggmobile onto the ground, which would be a pretty funny animation.Īnd to solve the problem of Eggman's upper body not being completely visible, we could take slight inspiration from Sonic Adventure's iteration and give him a somewhat reclined chair, a slightly less spherical design, and a windshield (transparent, unlike the one in the below image). When he jumps, jets would instead come out from the bottom. The running animation could have the Eggmobile lean forward with a bit of very subtle squash-and-stretch, as well as jet boosters on the back, to convey his speed. That being said, I do have some suggestions for how the Eggmobile could work in terms of animation. I just would rather include the mech that has appeared in almost every game that Eggman does, as I feel it does a better job representing him than the Egg Walker-even if it's just an Eggmobile with legs. I didn't consider the animation when I came to my Eggmobile conclusion-I was more so considering it in a thematic sense. Not sure what they could have for an end bit, but maybe something involving Sonic crashing into the broadcast and accusing Eggman of faking his invitation, followed by a "Technical Difficulties, Please Stand By" joke, where it ends. We see some gameplay of Eggman, as per the usual, with his theme song continuing to play. Eggman flashes an Adventure-styled pose for his splash screen.

"I've always wanted to expand the Eggman Empire beyond the limits of my own dimension, and this is the perfect opportunity. Ultimate! I am truly grateful for this invitation." He pulls out the smash invitation, which has an upside-down smash symbol and looks homemade. I have been asked by Sakurai-san to be the next fighter in Super Smash Bros. Eggman, have come to make an announcement. Eggman, in his actual announcement background like from SA2. playing in the background, followed by this booming theatrical voice:
